2012.03.26

The iphone and ipad versions of Slayin's are nearly done. Hopefully I can submit them to the appstore before the end of the month. In other news, I think the XNA build of Slayin may take a lot longer than expected. But in the meantime I am hard at work on my next game. It is a horizontal scrolling shooter that focuses on careful shot placement. With any luck, I will be able to enter it in the IGF this year. Stay tuned.

2012.01.29

I've done some improvements to the exe version of Slayin, most notably I now embed the font files into the runtime, so the text should appear the way it was intended to. If anyone finds this is causing problems, please let me know. There is also now a more streamlined control scheme, so joystick users won't have to pull out their mouse to navigate the menus. Grab it here or in the GAMES section.

2012.01.08

For those of you who wanted an offline version of Slayin', I have made a PC version. It doesn't have online leaderboard support, but I have added local high score saving. It also adds in a bunch of display modes, including full screen with 2x, 3x and best fit scaling. Check out the included help file for details. You can get it here or in the GAMES section.

2011.11.24


Here is the official trailer for Slayin to get your blood pumping.

2011.11.01

After almost 13 months of on and off development, I present to the world: Slayin'. It is a simple action game where you move your hero right or left and run through enemies with your weapon. Along the way you will encounter bosses, shops and ultimately, the evil dragon. I have also added a high score table so people can battle for top honors. Enjoy!

2011.10.30

Slayin' is almost ready to go. After lots of testing and bug fixing, the Flash version should be up on this site in the next day or two. Then it is on to getting an XBLA indie games version working. November should be an exciting month.

2011.09.25

Apparently, 2011 flew by in the blink of an eye. I've been plugging away at a few projects in my spare time, but am nearly done with one of them. It is called Slayin', and it will start out as a Flash game hosted on Pixel Licker and hopefully get an iOS and XNA port shortly after. It is an homage to a Skipmore game that I got into a while back. Hopefully I can do it proud. ^_^'

Knightly has been put on the back burner for a bit, but is complete from a gameplay perspective. It just need a ton of pixel art, which I love to do, but rarely have enough time to do at the quality level I strive for. I guess Knightly could end up being one of those projects that keeps me motivated so I can finish other stuff.

2010.11.23

Seems I have been so busy with work and making games that I forgot to update my website for over a year. At least I have lots to show for it. ^_^ Knightly is coming along, in case anyone is still wondering. Starting to work out the final stage, which will then lead into the long process of balancing difficulty and fun. Then I need to get all the art polished up. With any luck, 2011 will see it released.

Updated the GALLERY Illustration section with my Facebook game work for Gaia Online.

2009.11.07

Added Pumpkin Patch to the GAMES section. It was for a Halloween game competition for Gamebuilder.com and only took 2 weeks to make it, so it's a little rough around the edges. Hopefully I will be able to add a few more small game projects to the site in the coming weeks.

2008.12.08

Updated the GALLERY 3D section with some higher resolution work. Started working on a series of Harry Potter character portraits in Zbrush.

2008.11.15

Updated the GALLERY 3D section with another character render.

2008.10.14

Updated the GALLERY 3D section with some of the work I have done in Zbrush. High poly modelling is a lot of fun, so that section should see frequent updates.

2008.7.30

More bugs fixed and I added a key config screen to the Options menu. You can download V1.03 here.

2008.7.28

Fixed a few bugs in Knightly in the Dark Forest related to the joystick support. You can download V1.02 here.

2008.7.27

The Knightly in the Dark Forest demo is now online! You can download it here.

2008.6.27

Added more images to the GALLERY Sketches section.

2008.5.25

The new and improved site design is finally done.
The GAMES section has been added in anticipation of my first independant game.
The GALLERY pixel art section has been updated with new sprites from my upcoming game, Knightly.

2008.4.25

Added a shiny new counter.

2008.3.23

Added my more recent pixel art to the Gallery section.

2007.12.10

Added the interactive version of my Ratatouille UI to the Professional Work section.

2007.12.01

Added Ratatouille and MySims to the Professional Work section.

2007.10.22

Added 2 more galleries.